![]() For missions, you calculate damage types, enemy weaknesses, AoE, rest possibilities, position to fill, trinkets, and that's all. Instead of exploring the dungeons, you use a stagecoach, which you control by moving around the map and encountering new events and obstacles. Differences: New visuals, more extensive animations. However, it also has some common features. Town management is kind of straight forward if you got used to it. Differences and common features Darkest Dungeon 2 differs significantly from the previous part. Also you gotta manage your base, your research and facility build order, respond to some situations (whether to take inspiration +1 damage or not (expansions stuff), like this).ĭD seems to have all of them more simple. With the War Of the Chosen, you gotta pay attention for many more situations, Chosens may appear as an extra hard enemy. Where you move, when to unconceal, what type of soldiers you take, what order you play with your soldiers (that's the hardest, in DD it's almost given), what consumables you spend, how many enemies there are, is it a reinforced mission or not, and so on and so on. Even with the RNG of DD,XCOM 2 seems to be a bit harder for me (or at least more complex) (on Legend for sure), cause you have to manage 6 soldiers on missions, you have to gear them appropriately, and on missions there are lot of situations to pay attention for. ![]() I played DD BloodMoon (not finished, but going well so far :), Baron is gone, hitting level 5-ish soon ). ![]()
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